Regarding the data limit of the unlimited rendering plan, is there a possibility that rendering will fail if I handle a scene file with a da
The Unlimited Rendering Plan uses 8GB of GPU memory. Because textures, geometry caches, and other data are simultaneously maintained during processing, even relatively light scenes may run out of GPU memory and result in an error.
The following are effective solutions:
- Reduce texture resolution and polygon count
- Utilize cache files for animations
- Divide and render data
We also offer a test environment for the Unlimited Rendering Plan, so you can try it out in advance.
Furthermore, the Unlimited Rendering Plan and Point Plan can be used together (a dedicated Start button will be added to the UI when you subscribe to the Unlimited Rendering Plan).
Updated on: 04/11/2025
Thank you!
